Leighton Gray, a 19-year-old student at the Savannah College of Art and Design who created, cowrote, and art-directed , is queer herself; when she and cowriter Vernon Shaw sat down to develop the game, she says, defying stereotypes was at the forefront of their minds: “We wanted to set up expectations and knock them down.”Those complex characterizations not only make the story far more interesting, they render obsolete the usual rules of dating sims.
Yes, the Goth Dad enjoys cloaks and long walks in graveyards, and the Jock Dad loves getting in his reps at the gym—but they both struggle to cope with rebellious children, shattered marriages, and the parts of their lives that they are ashamed to share with the world.
The game casts you in the role of a single father who has just moved to a new town with his teenage daughter.
Although the two of you have been on your own for a while, the death of your spouse—you can specify if they were male or female—clearly still weighs on your mind.
“I’ve seen so many people who are straight or who never play videogames play it.”The simplest explanation for its broad appeal is the most obvious: It’s just a really good game.
But its subject matter—dads—also touches a nerve that resonates with just about everyone.